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Terrified travelers speak of misshapen shadows flickering in an unearthly mist. In the witching hours, eerie figures have even been seen to stalk the narrow alleys and foggy, cobble-stoned streets of the city itself.
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That would depend entirely on what time zone you are in, if you type 11am pdt into Google, it should automatically tell you what time it would be local time.
I can agree with the ppl saying this set feels a little bit underwhelming. But I think this is because Team5 is finally starting to figure out the direction they want to take this game to.
And it seems they learned from mistakes from the past by not printing that many clearly overpowered cards and toning down the overall power level.
If this in the long run makes the game more skillful and thus more fun for me and for the likes of me, then so be it. We'll have to wait and see.
First of all, we have not seen the entire set yet. While people tend to expect that the best cards are shown at the start, it's never fully been the case.
I remember that previous expansions had some of the best cards in the final reveal, like Small-Time Buccaneer , Fandral Staghelm or Radiant Elemental.
Second, even if most of the set looks weak, powerful cards are more than enough to shape the meta. Pretty much every previous expansion was ultimately defined by something between cards, and many of them became less important over time.
Third, all expansions have looked kind of underwhelming during the reveal season. That's where people rating cards make mistakes.
Many cards have been looking bad in theory and turned out to be strong in practice the opposite happens as well. There have been so many cases where cards looked bad or just "ok" on paper, and then ended up dominating the meta or even getting nerfed, like The Caverns Below.
I would not be surprised if the same happens in TWW. Thane's recruitment mission in Mass Effect 2 involves fighting your way to the top of a pair of towers connected by a skybridge.
Though since you take high-speed elevators most of the way you only actually fight on about five floors. Towers such as these are staples of the Final Fantasy series: Castle Palamecia and Pandaemonium also qualify.
There are two of these in Final Fantasy IV — the Tower of Zot, where Golbez makes his lair, and the Tower of Bab-il, which extends into the center of the planet and has immense powers, triggered by the game's Plot Coupons.
Fortunately, the party only needs to visit one; Fork Tower and Phoenix Tower are also optional. Walz Tower, where the Water Crystal resides until shortly into the game, sinks into the ocean and becomes an underwater dungeon for the party to traverse from top to bottom, but it's not exactly "evil" per se.
Kefka has one in Final Fantasy VI. TWO, if you count the Cult of Kefka tower. And then there's the cutscene while flying to the Imperial Palace.
It can be seen many miles from the continent it's situated upon. The opening cutscene, which shows its summit, is a vast edifice of checkerplate flooring and bastion walls.
In Final Fantasy VII , Shinra HQ, which rises from ground level and serves as the Midgar Plate's central pillar, certainly has more than enough floors to count and the player can choose to climb up the stairs.
President Shinra's office sits on top. The tower of the Temple of St. Bevelle, seen very briefly near the end of Final Fantasy X and the "Tower of the Dead" seen even briefly inside of Sin.
Final Fantasy XI has Delkfutt's Tower, an immense structure made of white bone-like material "cermet" where one of the major bosses of the Rise of the Zilart storyline resides.
Based on the real Pharos Lighthouse, except much, much bigger, and filled with vicious monsters. There's also Sky Fortress Bahamut , which has the appearance of a floating tower but you only get to travel in a small part of it.
It eventually crashes just outside of Rabanastre and becomes a tower by default. Despite that minor detail, it's creepiness factor is not in any way diminished.
The Temple of Chaos is a downplayed example — it isn't evil, but it is definitely ominous. You also get to go all the way to the top to fight a storyline boss.
The PS2 sequel, Nightmare of Druaga: Fushigino Dungeon , also features this. The Legend of Zelda: The latter is in Old Hyrule, not far from Hyrule Castle, but since the whole area is inside an underwater dome, it's not visible from anywhere else.
Majora's Mask has two: The Clock Tower serves as the gateway between Link's home dimension and the world explored in the game, the ominous clock ticking off the time until the moon crashes, a representation of which appears on the screen throughout the game, the point where you reappear each time you rewind to the first day, the arena for both the first and the penultimate battle against the Skull Kid wearing Majora's Mask, and the point from which you travel to the moon for the final dungeon and final battle.
Notable because part of the dungeon is going back outside and hitting a switch to invert the entire place. The Black Tower in Oracle of Ages.
The Tower of Spirits from Spirit Tracks. The only times you can't see it from your train are when there's physical objects mountains, trees and the like blocking your view.
Overlord has one of these — the game being what it is, it's your character's home base. However by Overlord II it has been destroyed when the Tower Heart powering it was tampered with, exploding and corrupting the lands of the first game with a magical plague.
You still have sort of an Evil Tower as a base, though it's now located in the Netherworld and hangs upside-down like a giant evil stalactite.
Area X-2 from Mega Man Zero 3 , which extends all the way into space. The Tower of Salvation in Tales of Symphonia subverts this in two different ways; its artful ivory countenance is rather un-ominous and serves as a symbol of hope for both worlds, even after you discover that the creators are evil , and the tower itself isn't a lair — it just contains a teleporter to one.
The Tower of Tarqaron in Tales of Vesperia on the other hand plays it completely straight. A huge, flying , black city topped with a giant tower housing a Magitek weapon powered by the Life Energy of every human in the world.
The Castle Keep in nearly every Castlevania game, where Dracula is fought there are several towers in the games, including the infamous Clock Tower where Death is usually fought, but the Castle Keep is always the tallest one.
Lords of Shadow the final battle takes place on the Lord of the Dead's Tower Its a giant pillar that is larger even then the others, and is flanked by two massive lion statues.
Geese Tower in Fatal Fury , the tallest building in Southtown, and the location of Geese's demise in every continuity.
The lair of the Naughty Sorceress in Kingdom of Loathing is a fair example of this. Professor Layton and the Curious Village has a big dark ominous tower, which townspeople say eats people.
In Golden Sun , there are four elemental lighthouses whose beacons can be lit with gems called the Elemental Stars. Lighting these beacons is the objective of the villains of both the first and second games, and every time you enter one of the lighthouses you'll have to fight a boss battle at the top.
They're not really supervillain lairs , per se, but supervillains do tend to congregate there. Bowser's Castle from the Super Mario Bros.
The Tower of Valni is taken over by monsters early on in Fire Emblem: More and more floors are unlocked for you to clear as the plot progresses.
Who can forget the scene where the party first sees Magus's Lair in all its gloomy glory? It's only the most chilling part of either Chrono series where the party first enters the Dead Sea and sees the creepy-as-hell Tower of Geddon looming on the frozen waves.
Earlier in the game, Fort Dragonia, site of very dramatic events that change the protagonist's life forever. Also, Terra Tower , built by the descendants of the Reptites in an alternate future.
SMT has a thing with towers It looks like a "vast boil" on the ruined landscape. Loboto's tower lab in Psychonauts , as well as the thorny tower in the Brain Tumbler Experiment.
Airborne , of all places in the form of the Flak Tower, a giant concrete tower the size of a large town. Although the Flak Tower is a real WWII German war structure, the allies never actually attacked one during the war and the Soviets could only siege them until the people inside ran out of food.
Breath of Fire I has many wonderful towers to climb, from beginning to end. Dungeons in Daggerfall have random outsides but most of them involve a mound with inlaid stairs going down, supposedly.
However, it also includes full and ruined castle-like backdrops, some in what appear to be former cities or towns, or cut into giant trees. Rarely are their names correctly descriptive.
All of the main quest dungeon exteriors are unique Orsinium is the most unique one , save for the first and the last dungeons of the main quest.
In fact, a plainclothes entrance to the Mantellan Crux is accessible on a very small island off of the main map, northwest from your ship.
In the Warcraft games: The Lich King's Frozen Throne is located on top of a tall spire of ice. Karazhan, the tower of Medivh, is a more straight example, being an ominous tower with evil things inside, including ominous pipe organ music.
The Frozen Throne isn't just on top of a tall spire of ice, it IS the tall spire of ice. Another example would be Icecrown Citadel, a massive tower built around the Frozen Throne.
It's a giant evil tower built around a giant evil tower. And it still houses all of them!. And then there's also the tower of Auchindoun, though it may not count because it only became evil after it blew up.
Also, it is more of an evil ring of remaining tall support beams for a dome or amphitheater of evil.
Taken Up to Eleven in Catacylsm which boasts both the Twilight Citadel and the Sulfuron Spire, made of twisted metal and on fire respectively.
Syrup Castle in the Wario Land series. An absolutely huge skull shaped castle on a mountain, it's probably big enough to hold a small town, and in both games it appears in has the entire last world inside it.
So much in fact the first level inside the area in the second game is actually called 'Get to the Castle' and has an ominous opening cut scene showing Wario looking up at the building.
Which leads to one question: Since it's a tower The sequel gets rid of the "evil" and "ominousness" parts and just makes it a normal tower, similar to the above entry.
You can tell the bad guys are serious in Dreamfall: The Longest Journey when they take over Marcuria and build a massive doom tower in the middle of it.
Ghost Widow's base is a tall tower in the first area it's also a Clown Car Base. Several zones in the game have a skyscraper draped in Arachnos banners that acts as a base for them.
It's big, red, spidery, and is designed to steal the powers of every Hero on Earth. In Praetoria, the honor goes to Emperor Cole's Watchtower in Nova Praetoria, which is supposedly visible throughout the city.
It's a game based around Le Parkour , and in a city full of skyscrapers, it absolutely dwarfs everything else, and it's just generally made clear in every possible way that you are going up that thing at some point.
In Dwarf Fortress you can build or mold out of obsidian one of these or whatever the heck else you want , complete with black stone and spewing rivers of magma.
Also, the Dark Fortresses the goblins build are bastions formed entirely from obsidian. King Drool's tower in the Bonk games. The Citadel tower in Halo 3.
Wily's castle in the Mega Man series. In Mega Man 10 , it reaches all the way up to space. The Dark Savant's Tower in Wizardry 8. Flower has a large one at the end of the dream 6 which is basically nothing more than a metallic spire with grirders.
It is turned into a giant blooming tree at the end. Torment , the Fortress of Regrets is a quintessential example. It's also one of the biggest: Nuero Tower, where most of the game takes place.
It doubles as an Elaborate Underground Base in that while it is a tower, you're actually going down. And it's constantly changing shape too.
The respective final boss battles take place at the top of them. The final island in the first Crash Bandicoot is a giant tower built on a rock.
Mount Grimly in Crash: Mind Over Mutant counts as both this and Death Mountain. Loren Darith, the Master's tower from Evil Twin: Cyprien's Chronicles , a tower so high that the top and bottom are always shrouded in mist.
The Sarafan Keep in Blood Omen 2 could also count. Rise of the Kasai actually featured three, but the final level of Hassa is the most striking example.
So much so that the tower itself functions as The Dreaded for the main characters. Surprisingly, there is a sleeping spot at the base of it.
Metro had the relatively intact Ostankino Tower serve as the game's finale. It not only overlooked the Dark Ones' hive, but also seemed to serve as a nest for the game's flying Goddamn Bats.
The Ithavoll Group headquarters in Bayonetta. Technically it's simply part of the city of Denerim, but effectively turns into an evil tower once the Darkspawn invade the city at the end of the game, which also turns the sky red and gives the tower an even eviler look.
It also serves as the final dungeon after one of the Archdemon's wings is damaged and must land atop the tower. The Circle Of Magi's tower also looks like one complete with a large full moon in the background , and like Fort Drakon, basically turns into an evil tower after a demon invasion from within.
It gets better after you beat the mission, but still looks just as ominous as ever. Reconstructed with Fallout 3 s Dunwich Building, a foreboding tower in an already Used Future , especially in contrast to the uncommonly bright and shiny Tenpenny Tower nearby.
The entire site is an homage to H. Millenion's Tower in the original Gungrave. The Final Stage takes place inside of it. After an elevator sequence full of reveals, things get really weird from there.
Lionheart Castle in MapleStory was at first inaccessible- It was just a looming, black castle in the background, outside of the El Nath deadmines.
Wonder Tower in Batman: The Tower of Babel in Doom , final location of the second episode. Actual tower properties are not apparent when you get there, though, as all you do once you get there is fight the Cyberdemon at the base of it, with the player character not climbing it until the end-episode text once said demon is killed.
Lost In Shadow starts with a boy's shadow being cut from his body and being tossed of a giant tower. That tower isn't this trope, the Dark Tower is.
Devil May Cry 3 has Temen-ni-Gru, a tower in which most of the game takes place. The Watcher's Tower in El Shaddai: Ascension of the Metatron , which makes up the bulk of the game.
As it was created by fallen angels, the interior is so mind mindbogglingly large, it's not so much divided into individual floors, as into individual worlds.
Shining Soul features a massive evil tower called, creatively, "Dark Tower". Filled with harpies and robots; the remnants of of civilization long since past.
It's a freaky piece of modern art, and contained in a warped space inside is the final battle zone. It has no name canonically, but due to one of Rokakku's lines when he's talking it up some fans have taken to calling it "Irrelevant".
The Citadel in Beyond Divinity. Actually, it's not the final dungeon but very first one. The Syndicate Tower in Saints Row: Saints Row IV has a huge alien tower that serves as a docking point for the Zin mothership.
There's one that used to be an abandoned lighthouse in Dark Strokes: Sins of the Fathers. It's not actually that tall any ominousness comes mostly from the fact that there are very few towers period in Deyja , and except for one specific optional quest all you do with it is talk with William Setag, self-proclaimed Villain — but it is definitely a tower that looks out of place and is controlled by evil Setag does things like kidnap 'the fairest lady in Erathia' just for the sake of doing it.
In Robopon , Dr. Disc's tower is this in the first game. There's no door for you to enter the tower, except at the very top. Zero Castle is this too, though with the warp pads, you don't have to climb all the way up.
One of the manor's towers has an unearthly purple halo stretching into the sky, marking the portal to Oneiros. Shounen Kininden Tsumuji has a huge tower called the Shadow Tower which leads to the floating Demon Castle in the sky.
Meio's Tower in Strider is the Big Bad 's main residence and the symbol of his absolute rule, and is so high that is disappears among the clouds.
In Faria , every tower in the game can be considered ominous, given how often townspeople mention that they're terrified of the monsters there. The tallest of the towers is the lair of the Final Boss.
Hoodlum Havoc 's Tower of the Leptys fits perfectly this trope, being the last level and requiring you to get on top of it to fight the final boss.
Hype The Time Quest has the Black Tower, final area of the game which was previously visited when still in construction. Miitopia has several of them, including the Nightmare Tower from the first world, the Sky Scraper which is used by the Darker Lord to admire the mayhem he causes in the land from high up and The Tower of Dread from New Lumos.
The most prominent feature of the Fire and Brimstone Hell plane of Stygia from Nexus Clash is a giant field of lava containing the dark fortress of Gulag Magnificent, seat of worship of the Manipulative Bastard demonic god Tlacolotl.
Since the current iteration of Stygia is the evil Mirror World counterpart to the angelic plane of Elysium, the angels actually have a holy Ivory Tower in the same approximate place, though it's not any safer to visit.
The pile of gnomes is a third ominous tower in its own right - considering the pile is probably telescope-visible from earth as a red spot and the largest known nuke wouldn't remove them all.
The Templar Towers in TwoKinds actually turned out to be giant magic batteries which have the nasty side effect of slowly turning the brains of Bastins and Keidrans into mush, making their lands ripe for a Templar invasion.
Count Disdain's castle in Van Von Hunter. Van, unable to find Count Disdain's lair, asks a local for help. The local asks if he's "tried the ominous fortress on the mountaintop.
Xykon raises one of these out of the ground in the fourth story arc of The Order of the Stick. How to find Bob's fortress?
Actually it's kind of hard to miss. Wiley also builds them and rather resents the way they are blown up. In Endstone the Eternity Spire.
Where Jon intended to destroy the world. In Moon Crest 2 , Aleck von Zander stands on one in the prologue.
Tower of God is set in a tower that makes up the whole known universe. The Palace of Doom, in Hamilton Bermuda. In Running with Rats , one of the Dream Lands that the protagonists infiltrate features a government building functioning as this in the middle of a maze of floating platforms in the sky.
The Black Rose Tower in Tasakeru is a complex case, not so much evil , but definitely ominous. It was revealed later to have strange magical properties, including repairing itself when damaged and limited shapeshifting.
The inside is even weirder: Bohu from Worm is a living example of this trope. In the Alice Isn't Dead episode "Omelet," the long haul trucker Narrator is disturbed by the strange, unreal visual quality of a tower she sees incongruously jutting out of a hillside in the distance, which serves to Foreshadow her far more up-close experiences with the paranormal throughout.
Gut creepy, like something gone wrong. Like a terrible crime. From Gargoyles ; the Erie Building is the world's tallest, located in Manhattan.
It's the home and office of villain David Xanatos, and just to crank up the ominous factor, it's topped with a real Scottish castle from the 10th century.
Plus live gargoyles, at the beginning and end of the series. On Kim Possible , Dr Drakken's Caribbean lair, the only one he uses more than once, is a tower, on a mountain, on an island, that's supposedly haunted.
Mozenrath's Citadel in Disney's Aladdin: The Series is one of these, complete with snake decorations on the doors and death traps and zombie guards inside.
In a manner reminiscent of the Gargoyles example above, it includes a Japanese pagoda on the top floor. Courage the Cowardly Dog had the Tower of Dr.
Zalost, from which the eponymous doctor launched cannonballs that made everyone depressed. Doubled as a Base On Legs.
Doom Tower from Avenger Penguins. Shaped similarly to Aku himself on the outside with the inside resembling Fire and Brimstone Hell , it's located at the center of an empty crater.
He doesn't need any other infrastructure since anyone on the planet can go there with a teleporter which Aku himself doesn't even need. In My Little Pony: Friendship Is Magic , King Sombra magically converted the central castle of the Crystal Empire into this during his rule a millenium ago.
It turns back to normal in his absence, though it still contains several dark magic traps that remain active, along with some tricky Pocket Dimension effects to disorient and delay any intruders.
He also used it as the hiding place of the Crystal Heart, because he knew his subjects were so terrified of the place that none of them would ever dare enter, no matter how desperate their situation became.